The metagame in Legends of Runeterra has changed after the release of the Call of the Mountain expansion, that came with Patch 1.8 and brought seven new champions, together with 82 new collectible cards from the regions of Targon, Freljord, Ionia, and Shadow Isles, and six new keywords.
In this article, we will show you some of the best decks for this meta, according to some websites and pro-players.
This new deck, completely born from the Call of the Mountain expansion, is designed to ramp up mana early, in order to win the late game with Aurelion Sol Celestials (remember that Aurelion Sol is the most expensive Champion card in the game), Trundle board control, and stun-lock via The Infinite Mindsplitter.
Deck Code: CEBQEAYBAIDAIAYJKRLFOYAFAEAQGCYMCQQQCAIDBFKQGAIBAEDQCAYBAQBQGCIVHRMA
This deck is one of the best decks that we can create in the entire game, a deck chock full of removal and ways to Plunder our opponent’s cards.
In the early game, thanks to Make it Rain and Dreadway Deckhand, we will be able to control our opponent and lead the fight to the midgame, where we will start being a big threat.
We will win the game by leveling up Swain while in the deck in the late game, and then stun-locking the enemies with The Leviathan and a level 2 Swain.
Deck Code: CEBQEAIDFY3QIAQDAEDQQCIFAIDAICA2DUWQEAICAMBQEAQGDQTACAIBAMLA
Draven/Jinx Discard Aggro
There are many versions of this Discard Aggro Deck, always with Draven and Jinx as Champions, but with some different followers and spells.
Discard Aggro is an aggressive composition with strong early starts, a burn deck that uses these two Champs to fuel its strategy. We must swarm out early with a lot of units, keeping Jinx alive so that our deck has value going into the mid-late game.
In the end, this is a fast deck that trades an empty hand for the strong effects of Draven and Jinx.
Deck code: CEBAGAIDCQTTOCABAQAQYDI4E4UC2NYCAEAQIJQCAEBQSGIBAEAQINA