Riot Games has released patch 9.11, which brings a slew of champion buffs, nerfs and adjustments. The patch notes are long and are a heavy read, so let’s get the TLDR out of the way:
The major nerfs are targeting popular meta champions like Jayce, Akali, and Karthus who were too strong on stat line basis. Galio is also taking a hit, with Riot’s intention being to decrease his support strength and make him a bit stronger mid laner.
The buffs are targeted at champions like Gragas, who will have a faster clear now, as well as more health; and Warwick, who will be healing more from his Q now.
The adjustments affect champions like Janna, who is becoming more of a peel/shield support, rather than poke mage; Zac, who is getting his entire ultimate reverted to its pre-7.9 state; and Yuumi, who is receiving lots of qualify of life changes and touches on some of her skills.
Full patch notes below:
TLDR: Gragas is getting more durable and will clear camps faster.
583.5 ⇒ 600
89 ⇒ 95
61.4 ⇒ 64
Q – Jaws of the Beast
30/40/50/60/70% of damage dealt ⇒ 30/45/60/75/90% of damage dealt
Passive – Assassin’s Mark
10/20/30 ⇒ 10/15/20
0.9 bonus attack damage and 0.7 ability power ⇒ 0.6 bonus attack damage and 0.5 ability power
Passive – Cursed Touch
BONUS TRUE DAMAGE ON CURSED TARGETS
13% ⇒ 10%
W – Shield of Durand
20/30/40/50/60 (+0.2 ability power) ⇒10/20/30/40/50 (+0.3 ability power)
60/90/120/150/180 (+0.6 ability power) ⇒30/60/90/120/150 (+0.9 ability power)
E – Justice Punch
100/135/170/205/240 ⇒ 80/120/160/200/240
Q – Shock Blast
70/120/170/220/270/320 ⇒ 70/115/160/205/250/295
1.2 bonus attack damage ⇒ 1.0 bonus attack damage
R – Requiem
250/400/550 (+0.75 ability power) ⇒ 200/350/500 (+0.65 ability power)
REMOVEDBONUS ATTACK SPEED AT LVL 1 — No longer receives 8% bonus attack speed at level 1
Q – Alpha Strike
DAMAGE ON SAME TARGET
25% attack damage per additional strike ⇒ 15% attack damage per additional strike
Passive – Spiked Shell
BASIC ATTACK DAMAGE
8-20 (based on level) ⇒ 10 at all levels
R – Tremors
DAMAGE PER SECOND
40/80/120 ⇒ 30/60/90
TLDR: Janna changed to feel more like peel/shield support rather than poke mage.
W – Zephyr
8 seconds ⇒ 8/7.5/7/6.5/6 seconds
55/100/145/190/235 ⇒ 55/90/125/160/195
E – Eye Of The Storm
NEW PASSIVE — Each ability that slows or knocks back an enemy champion reduces Eye of the Storm’s cooldown by 20%
18/16/14/12/10 seconds ⇒ 16/15/14/13/12 seconds
70/105/140/175/210 ⇒ 80/115/150/185/220
TLDR: QoL changes and bugfixes plus touches on W and E.
Q – Prowling Projectile
I SEE THE LIGHT — Yuumi’s range indicator is now much brighter when Prowling Projectile is first cast, fading back down in brightness over its duration for both Yuumi and her attached ally
W – You and Me!
I’M HELPING — Now gives assists on champion takedowns from her teammates when she first attaches to a participating ally
E – Zoomies
[UPDATED]ZOOM ZOOM — Flattened Yuumi’s movement speed decay to herself and to the ally she’s attached to based on ability power
TLDR: Ultimate reverted to pre-patch 7.9.
Q – Stretching Strikes
60% ⇒ 40%
13/12/11/10/9 seconds ⇒ 13/11.5/10/8.5/7 seconds
W – Unstable Matter
[NEW] DAMAGE RATIO 2% target’s max health per 100 ability power
[UPDATED] R – Let’s Bounce!
[REMOVED] NOT SQUISHY — Zac no longer squishes himself down while charging for up to 2.5 seconds, becoming unstoppable and slowing enemies standing on top of him [REMOVED] NO LONGER ICE CREAM — Zac no longer knocks back enemies and deals magic damage when quickly releasing R, and no longer scoops up enemies, damaging and carrying them to a target location when releasing R after charging
[NEW] FLUBBER — Zac now bounces 4 times on cast, with a 1 second delay between each bounce
[NEW] DAMAGE — Each bounce does 140/210/280 (+0.4 ability power) magic damage and knocks up enemies for 1 second. Subsequent bounces on the same targets do 50% magic damage and do not knock them up.
[NEW] FLUID SLIME — Zac can move during Let’s Bounce and gains ramping movement speed over the duration, up to 50%