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Riot Games has released patch 9.11, which brings a slew of champion buffs, nerfs and adjustments. The patch notes are long and are a heavy read, so let’s get the TLDR out of the way:

The major nerfs are targeting popular meta champions like Jayce, Akali, and Karthus who were too strong on stat line basis. Galio is also taking a hit, with Riot’s intention being to decrease his support strength and make him a bit stronger mid laner.

The buffs are targeted at champions like Gragas, who will have a faster clear now, as well as more health; and Warwick, who will be healing more from his Q now.

The adjustments affect champions like Janna, who is becoming more of a peel/shield support, rather than poke mage; Zac, who is getting his entire ultimate reverted to its pre-7.9 state; and Yuumi, who is receiving lots of qualify of life changes and touches on some of her skills.

Full patch notes below:

Buffs

Gragas

TLDR: Gragas is getting more durable and will clear camps faster.

Base Stats
HEALTH 583.5 ⇒ 600
HEALTH GROWTH 89 ⇒ 95
ATTACK DAMAGE 61.4 ⇒ 64


Warwick

Q – Jaws of the Beast
HEALING 30/40/50/60/70% of damage dealt ⇒ 30/45/60/75/90% of damage dealt

Nerfs

Akali

Passive – Assassin’s Mark
ENERGY REFUND 10/20/30 ⇒ 10/15/20
DAMAGE RATIO 0.9 bonus attack damage and 0.7 ability power ⇒ 0.6 bonus attack damage and 0.5 ability power


Amumu

Passive – Cursed Touch
BONUS TRUE DAMAGE ON CURSED TARGETS13% ⇒ 10%


Galio

W – Shield of Durand
MINIMUM DAMAGE 20/30/40/50/60 (+0.2 ability power) ⇒10/20/30/40/50 (+0.3 ability power)
MAXIMUM DAMAGE60/90/120/150/180 (+0.6 ability power) ⇒30/60/90/120/150 (+0.9 ability power)

E – Justice Punch
DAMAGE 100/135/170/205/240 ⇒ 80/120/160/200/240


Jayce

Q – Shock Blast
BASE DAMAGE 70/120/170/220/270/320 ⇒ 70/115/160/205/250/295
DAMAGE RATIO 1.2 bonus attack damage ⇒ 1.0 bonus attack damage


Karthus

R – Requiem
DAMAGE 250/400/550 (+0.75 ability power) ⇒ 200/350/500 (+0.65 ability power)


Master Yi

Base Stats
REMOVEDBONUS ATTACK SPEED AT LVL 1 — No longer receives 8% bonus attack speed at level 1

Q – Alpha Strike
DAMAGE ON SAME TARGET 25% attack damage per additional strike ⇒ 15% attack damage per additional strike


Rammus

Passive – Spiked Shell
BASIC ATTACK DAMAGE8-20 (based on level) ⇒ 10 at all levels

R – Tremors
DAMAGE PER SECOND 40/80/120 ⇒ 30/60/90

Adjustments

Janna

TLDR: Janna changed to feel more like peel/shield support rather than poke mage.

W – Zephyr
COOLDOWN 8 seconds ⇒ 8/7.5/7/6.5/6 seconds
BASE DAMAGE55/100/145/190/235 ⇒ 55/90/125/160/195

E – Eye Of The Storm
NEW PASSIVE — Each ability that slows or knocks back an enemy champion reduces Eye of the Storm’s cooldown by 20%
COOLDOWN 18/16/14/12/10 seconds ⇒ 16/15/14/13/12 seconds
SHIELD 70/105/140/175/210 ⇒ 80/115/150/185/220


Yuumi

TLDR: QoL changes and bugfixes plus touches on W and E.

Q – Prowling Projectile
I SEE THE LIGHT — Yuumi’s range indicator is now much brighter when Prowling Projectile is first cast, fading back down in brightness over its duration for both Yuumi and her attached ally

W – You and Me!
I’M HELPING — Now gives assists on champion takedowns from her teammates when she first attaches to a participating ally

E – Zoomies
[UPDATED]ZOOM ZOOM — Flattened Yuumi’s movement speed decay to herself and to the ally she’s attached to based on ability power


Zac

TLDR: Ultimate reverted to pre-patch 7.9.

Q – Stretching Strikes
SLOW 60% ⇒ 40%
COOLDOWN13/12/11/10/9 seconds ⇒ 13/11.5/10/8.5/7 seconds

W – Unstable Matter
[NEW] DAMAGE RATIO 2% target’s max health per 100 ability power

[UPDATED] R – Let’s Bounce!
[REMOVED] NOT SQUISHY — Zac no longer squishes himself down while charging for up to 2.5 seconds, becoming unstoppable and slowing enemies standing on top of him
[REMOVED] NO LONGER ICE CREAM — Zac no longer knocks back enemies and deals magic damage when quickly releasing R, and no longer scoops up enemies, damaging and carrying them to a target location when releasing R after charging

[NEW] FLUBBER — Zac now bounces 4 times on cast, with a 1 second delay between each bounce
[NEW] DAMAGE — Each bounce does 140/210/280 (+0.4 ability power) magic damage and knocks up enemies for 1 second. Subsequent bounces on the same targets do 50% magic damage and do not knock them up.
[NEW] FLUID SLIME — Zac can move during Let’s Bounce and gains ramping movement speed over the duration, up to 50%


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